Phishing - What is it?
Phishing is the term referring to websites and emails that are deliberately set up in order to steal personal information and details from the unsuspecting. These tend to appear as though they come from legitimate, well known and trusted businesses in order to grab the attention of the recipient such as government agencies and banks. The fraudsters who run these sites, scam the user into disclosing personal financial information as well as their user names and passwords in order to gain access to their accounts.
THE FACTS
Since 2003, law enforcement authorities, businesses and Internet users
have seen a significant increase in the use of phishing. A growing
number of phishing schemes are using the names and logos of legitimate
financial institutions, businesses and government agencies in North
America, Europe and the Asia-Pacific region for illegal purposes.
According to one industry organization in the United States, the Anti-Phishing Working Group,
there were 1,974 unique phishing attacks reported in July 2004 – an
increase of more than 1,100 percent over the number of reported phishing
attacks in January 2004.
Data courtesy of Public Safety Canada
Jonah's Journal
Thursday, 18 October 2012
Thursday, 12 January 2012
References
Reference list for materiel used:
WEBSITES
Prensky, M. (2001) Digital Natives Digital Immigrants retrieved from http://www.marcprensky.com/writing/prensky%20-%20digital%20natives,%20digital%20immigrants%20-%20part1.pdf
Wikipedia definition of Digital Native, retrieved from en.wikipedia.org/wiki/Digital_native
Digital Agenda for Europe
http://blogs.ec.europa.eu/digital-agenda/digital-agenda-and-digital-natives-connecting-in-the-hague/
Mingwei, L, RYT Hospital-Dwayne Medical Center, The first male pregnancy, retrieved from http://www.malepregnancy.com/
LarryC, Monkey Filter - fake websites list retrieved from http://monkeyfilter.com/link.php/6058
Artists Against 419, Fake sites database, retrieved from http://db.aa419.org/fakebankslist.php
Bell, M, Fun Hoax Websites - Teaching Web Page Evaluation, retrieved from http://www.shsu.edu/~lis_mah/documents/TCEA/hoaxtable.html
Dango Productions, Federal Vampire and Zombie Agency, retrieved from http://www.fvza.org/index.html
Public Safety Canada, Phising: A New Form Of Identity Theft, retrieved from http://www.publicsafety.gc.ca/prg/le/bs/phish-eng.aspx
IMAGES
Phishing
Baby and Computer
WEBSITES
Prensky, M. (2001) Digital Natives Digital Immigrants retrieved from http://www.marcprensky.com/writing/prensky%20-%20digital%20natives,%20digital%20immigrants%20-%20part1.pdf
Wikipedia definition of Digital Native, retrieved from en.wikipedia.org/wiki/Digital_native
Digital Agenda for Europe
http://blogs.ec.europa.eu/digital-agenda/digital-agenda-and-digital-natives-connecting-in-the-hague/
Mingwei, L, RYT Hospital-Dwayne Medical Center, The first male pregnancy, retrieved from http://www.malepregnancy.com/
LarryC, Monkey Filter - fake websites list retrieved from http://monkeyfilter.com/link.php/6058
Artists Against 419, Fake sites database, retrieved from http://db.aa419.org/fakebankslist.php
Bell, M, Fun Hoax Websites - Teaching Web Page Evaluation, retrieved from http://www.shsu.edu/~lis_mah/documents/TCEA/hoaxtable.html
Dango Productions, Federal Vampire and Zombie Agency, retrieved from http://www.fvza.org/index.html
Public Safety Canada, Phising: A New Form Of Identity Theft, retrieved from http://www.publicsafety.gc.ca/prg/le/bs/phish-eng.aspx
IMAGES
Phishing
Baby and Computer
Podcast on fake sites
PODCAST:
November 25th, 2011:
Inside out podcast with host Nick Jones and special guest Detective Inspector Plod of Scotland Yard
November 25th, 2011:
Inside out podcast with host Nick Jones and special guest Detective Inspector Plod of Scotland Yard
Digital Natives Vs Digital Immigrants
Digital Natives Vs Digital Immigrants
According to Prensky, a digital native is one that has grown up into a world of technology such as cell phones, internet, social networking and can happily use other technological advancements such as ipods and tablet notebooks such as the Playbook and ipad. He states
"They have spent their entire lives surrounded by and using computers, videogames, digital music players, video cams, cell phones, and all the other toys and tools of the digital age. Today‟s average college grads have spent less than 5,000 hours of their lives reading, but over 10,000 hours playing video games (not to mention 20,000 hours watching TV). Computer games, email, the Internet, cell phones and instant messaging are integral parts of their lives."
In effect, the new generations, as well as our own, have become native speakers of the new found digital language of computers, the internet, videogames, text messaging and social networking.
On the other hand, a digital immigrant is something similar, but also in a way totally different. Whereas you and I (those born in the late 80's and 90's) have grown up with developing technology around us, we have been drawn towards it through advertising and peer pressure, our parents and older family members did not have this and a lot of this technology would have appeared alien to them. Those whom have adopted this wave of technology into their lives are known as DIGITAL IMMIGRANTS.
Digital Immigrants learn much in the same way as all immigrants. They learn to adapt to new environments, but always retain a part of their past, particularly their "accent". The “digital immigrant
accent” can be seen in such things as turning to the Internet for information second rather
than first, or in reading the manual for a program rather than assuming that the program
itself will teach us to use it. Today's older folk were "socialized" differently from their
children, and are now in the process of learning a new language. And a language learned later
in life, scientists tell us, goes into a different part of the brain.
According to Prensky, a digital native is one that has grown up into a world of technology such as cell phones, internet, social networking and can happily use other technological advancements such as ipods and tablet notebooks such as the Playbook and ipad. He states
"They have spent their entire lives surrounded by and using computers, videogames, digital music players, video cams, cell phones, and all the other toys and tools of the digital age. Today‟s average college grads have spent less than 5,000 hours of their lives reading, but over 10,000 hours playing video games (not to mention 20,000 hours watching TV). Computer games, email, the Internet, cell phones and instant messaging are integral parts of their lives."
In effect, the new generations, as well as our own, have become native speakers of the new found digital language of computers, the internet, videogames, text messaging and social networking.
On the other hand, a digital immigrant is something similar, but also in a way totally different. Whereas you and I (those born in the late 80's and 90's) have grown up with developing technology around us, we have been drawn towards it through advertising and peer pressure, our parents and older family members did not have this and a lot of this technology would have appeared alien to them. Those whom have adopted this wave of technology into their lives are known as DIGITAL IMMIGRANTS.
Digital Immigrants learn much in the same way as all immigrants. They learn to adapt to new environments, but always retain a part of their past, particularly their "accent". The “digital immigrant
accent” can be seen in such things as turning to the Internet for information second rather
than first, or in reading the manual for a program rather than assuming that the program
itself will teach us to use it. Today's older folk were "socialized" differently from their
children, and are now in the process of learning a new language. And a language learned later
in life, scientists tell us, goes into a different part of the brain.
Tuesday, 10 January 2012
USEFUL WEBSITES
HERE IS LIST OF WEBSITES THAT ARE USEFUL IN EXPLAINING HOW TECHNOLOGY CAN BE UTILISED IN THE SCHOOL ENVIRONMENT
Effects of technology on classroom and students:
The instructional power of digital games, Social networking, Simulations and how teachers can leverage them:
Teacher Factors Influencing Classroom use of ICT in Sub-Saharan Africa
Technology - How can it be used to create an effective learning experience inside the classroom?
Technology - How can it be used to create an effective learning experience inside the classroom?
Incorporating technology successfully into the classroom can be a different and sometimes difficult experience for both teachers and students. With technology being pushed into school more and more, issues can arise and create a divide between the more tech savvy younger teachers and those that teach utilising old school "preaching/lecturing" methods solely where they have the whole control of the class learning experience. Utilisng technology can be a difficult but in the long run, a rewarding experience for both students and teachers.
Below I will aim to explain the different types of technology that can be utilised within the classroom and home environment to encourage learning as well as how it can effect the learning experience.
The use of SMART boards in the classroom can make the class become more of a "hands on" change to simple dictation and powerpoint presentations. Teachers and students alike can shape a class that involves all and gives a slight change up from the usual classroom discussions. This can involve drawing and writing or even subject related games all linked through a laptop.
Integrating the use of personal devices such as cell phones, laptop computers and tablets such as the ipad and playbook can seem that the power is being given to the students to waste time and to many may easily provide a distraction from the actual work set however, this should not be the case. By utilisng the internet without having to move the whole class into a computer lab enables the class to stay together and keeps the teacher in control but also gives the students ease of use to do research both in class and outside of it. For example, a webpage can be set up that students can text in asnwers to a quiz or send in their answers to question anonymously and can also help to increase student interest.
Finally, the use of the INTERNET as a means to facilitate learning remains an excellent way to do something different in class and provides so many different options that a teacher can utilise in their lessons. Students can now produce role plays created through a website to demonstrate issues in history which will be fun to produce whilst also contributing to the student learning. In a similar way, there are websites that take you though different areas of the curriculum for all ages again, providing a different means of developing learning and understanding.
Incorporating technology successfully into the classroom can be a different and sometimes difficult experience for both teachers and students. With technology being pushed into school more and more, issues can arise and create a divide between the more tech savvy younger teachers and those that teach utilising old school "preaching/lecturing" methods solely where they have the whole control of the class learning experience. Utilisng technology can be a difficult but in the long run, a rewarding experience for both students and teachers.
Below I will aim to explain the different types of technology that can be utilised within the classroom and home environment to encourage learning as well as how it can effect the learning experience.
The use of SMART boards in the classroom can make the class become more of a "hands on" change to simple dictation and powerpoint presentations. Teachers and students alike can shape a class that involves all and gives a slight change up from the usual classroom discussions. This can involve drawing and writing or even subject related games all linked through a laptop.
Integrating the use of personal devices such as cell phones, laptop computers and tablets such as the ipad and playbook can seem that the power is being given to the students to waste time and to many may easily provide a distraction from the actual work set however, this should not be the case. By utilisng the internet without having to move the whole class into a computer lab enables the class to stay together and keeps the teacher in control but also gives the students ease of use to do research both in class and outside of it. For example, a webpage can be set up that students can text in asnwers to a quiz or send in their answers to question anonymously and can also help to increase student interest.
Finally, the use of the INTERNET as a means to facilitate learning remains an excellent way to do something different in class and provides so many different options that a teacher can utilise in their lessons. Students can now produce role plays created through a website to demonstrate issues in history which will be fun to produce whilst also contributing to the student learning. In a similar way, there are websites that take you though different areas of the curriculum for all ages again, providing a different means of developing learning and understanding.
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